Monday, November 18, 2013

Fall in 2013


We definitely had a good time at Fall In this year. Started out with a game of WWI CY6 on Friday night, thanks to Brad! I was shot down early on, but it was fun while it lasted.

Saturday morning I ran a game of Mini Mech. Had a full table this time and it was great! 6 people running 7-8 mechs a piece, some learning the rules, and we still managed to finish up early. I thought it went smoothly and without any hitches in the rules.





 
Finally, on Saturday night, we all played in Brad's Saga inspired Viking game. I thought it went pretty smooth, although there might need to be a few tweaks, but it was fun and we all got to play. These pics are fuzzy and poor, but I hope you can see how amazing the table turned out. I added some of Andrew's better pics.






Wednesday, November 13, 2013

Ogre has arrived!


It has arrived! It's massive! They did a great job on it. I'll post more pics when I start putting the ogres together, but I'm getting ready for Fall In so it'll have to be next week.

Tuesday, November 12, 2013

Cargo Transport Ship


Cargo ship Ipanema ready for the shipping lanes!

Monday, November 4, 2013

Complete set for Formula De


The last of the teams are complete! It's been fun, but it took forever to make and paint all those cars.


Monday, October 28, 2013

Even More Formula De



Moving right along with more teams added.

Monday, October 21, 2013

More Formula De 2




Finished up 2 more teams. Cleaning up the casts is a pain. I'm going to have to get these cast in metal at some point soon.

Wednesday, September 25, 2013

More Formula De


2 more teams completed. The game only comes with 10 cars, but I'm wondering if I shouldn't do the whole 2013 field just for kicks. There are at least 5 more teams I'd like to do.

Monday, September 23, 2013

Formula De


The racing bug hit me and I decided to make a go at trying to make copies of the master car sculpt from so many years ago. The casts aren't as neat as I'd like and the paint job could be neater, but these have come out ok. I need to make another mold so I can cast 2 cars a day. I'm starting to paint the next 2 teams and should have them done in a day or so.

Monday, July 22, 2013

Historicon 2013





Here are some pics of the great game Brad ran at Historicon for us. Day 1 of Gettysburg, near the peach orchard. Both sides have sent forward units to discover the disposition of the other. A fight ensues!

Tuesday, July 2, 2013

Your doom is at hand!


The Prophesy is nigh! Prepare, Unbelievers, to meet your fate!

Monday, July 1, 2013

The Law!


These law officers from 15mm.co.uk paint up real nice. I'm really looking forward to doing some skirmish stuff with these Judges. Now I just need to make up a few more gangs of criminals.

Tuesday, June 25, 2013

10mm Napoleonics


Here's the bulk of the old 10mm stuff re-based for Field of Glory. I still have 1 light infantry unit, 2 more cannon, and the Generals to finish basing. I've since found out that this is about a division and a half out of 4 divisions needed for an 800-900 point game.

Wednesday, June 19, 2013

Field of Glory Napoleonics


Re-basing my old 10mm French from Grande Armee to FOGN. It goes so quick when you don't have to paint the minis too! Now I just need more bases to arrive quickly.

Monday, June 10, 2013

Mini Mech - Conventional Forces v0.1 - Alpha

I did some play-testing over the weekend, using conventional forces with the Mini Mech rules. The games were fun, some changes were made to make things work better, and I think you'll enjoy adding some new units to the game.

Mini Mech - Conventional Forces v0.1 - Alpha

Enjoy!

Monday, June 3, 2013

Spring Game Day - NOVAG

I managed to get motivated and put together a game of Mini Mech for a local gaming group's (NOVAG) Spring game day. The board is different now that the buildings have hex fillers under them for easier terrain and LOS recognition. This does make it easier to do some set-up prior to travel. I use straight pins to hold down all the rigid felt pieces and add the last few that fall on the tile seams at final set-up.



This makes it much easier to add the buildings later as well. I need to make a few more fillers and a few more building bases and the board will be fairly dense.


I ran 2 games. The first was the learning curve and things moved along fairly well. The second game was me vs one of the first players of the day and it was very close. Probably one of the best games I've played so far.
It all came down to my last 2 medium mechs vs his last heavy. The dice decided at that point. Great stuff!







The rule changes worked out well. I thought the new initiative with alternating mech class activation worked great. There was a bit more hth than usual, but I tend to shoot and scoot, so I didn't attempt any. I've got a few notes to address a few things that occurred that aren't specifically mentioned in the rules and they should run smooth indeed. Now it's on to ironing out the conventional force stats and do more play-testing.

Wednesday, May 29, 2013

New Mini Mech v1.3 Rules

The Mini Mech rules have been updated!
 

These changes have been in the pipeline, following feedback and play-testing. I don't feel the game has changed at all really, just streamlined a few things that weren't necessary and adjusted the physical combat to play a larger role in the game. It's still the fast and explode-y game it's always been!

The latest Mini Mech v1.3 rules

The latest v1.3 QRS

Mini Mech - Conventional Forces v0.1 - Alpha

As always, your feedback is welcomed!

Changes from v1.2 to v1.3
- Initiative and turn sequence has been changed to alternating mech classes, lights first.
- "Too Hot" rolls for running or jumping AND shooting will occur afterwards
- "Too Hot" checks adjusted for less malfunctions
- Shut down malfunction changed
- Malfunction Check table changed.
- Physical combat has been changed, no damage to successful attackers

Wednesday, May 15, 2013

15mm Mercs


Here's the first group of  skirmishers to be finished up. I've been planning on doing a Necromunda/Star Wars/Firefly influenced skirmish game for some time now. Check out Scott Pyle's Four Color Figure Blog for the stuff that inspired me. Still plenty more to paint, along with some new Law Officers from 15mm.co.uk for a little Dredd flavor as well. For rules, I've originally planned on USE ME, but after playing some Quar, I may go with Flying Lead. I also want to see how Blasters & Bulkheads works for a campaign game. There are also some new Dredd rules from Mongoose, along with stats for judges in Rogue Trooper. Plenty of choices!

Thursday, April 25, 2013

15mm Bot Comparison Pics

GZG Spider Drones (V15-84B, V15-84A)

GZG Wheeled Drones (V15-69C, V15-69A)

GZG Recon/Patrol Walker Drone (V15-46A)

GZG Gunbots (V15-68A)

GZG Wheeled MAWP (V15-62A)

GZG 2mm Tripod Combat Walker (GMM-06)

Friday, April 19, 2013

6mm Power Armor Comparison


From left to right: CinC Dreadnaught armor (SEM-21), Scotia Grendel (SF1003) Powered Armor troops, 15mm.co.uk Fleet Mecha (FS05, FS02). Background: GZG 6mm combat walkers.


 From left to right: GZG NAC infantry (DSM-127), GZG NAC power armor (DSM-128), GZG NSL power armor(DSM-129). Background: GZG 6mm combat walkers.


From left to right: GZG 2mm tracked mecha (GMM-16), Pendraken 10mm Marines in battle armor with heavy weapons (SF14), GZG 6mm combat walkers