Thursday, January 24, 2019

CosCon 2019 - Mini Mech - Ground Station Zebra!

The Eastern Socialist Republic is staging a daring raid into Western Alliance territory!

Scenario will be affected by the results of the Battletech game (Operation Steel Lion) on Friday night, run by Nick Norante.

"Thirty klicks into Western Alliance territory sits Ground Station Zebra. The jewel of the WA defensive line, GS Zebra was designed to detect any incursions by the aggressive Eastern Socialist Republic. Zebra is bristling with radar, seismic detectors, and cutting edge sensors, however the major threat to any attacking ESR forces is Zebra's Quantum Communications Array. Unjammable, unhackable, instantaneous, Zebra's QCA will give ample warning to WA Forces.
After months of painstaking observation and a little light espionage, the ESR believes they have found a minor but exploitable hole in GS Zebra's coverage. Now planning a general offensive all along the boarder, ESR high command has give the commandos of the elite Xiphos Division the herculean task of disabling Ground Station Zebra before the main attack." - Operation Steel Lion

Scenario forces on both sides will be affected by the casualties of the Battletech game.

If the forward observation post, Ground Station Zebra, is successfully eliminated, ESR forces will gain a deployment advantage. If not, the WA forces will have an early warning and be able to move defensive forces into position.

Results: Operation Steel Lion - ESR was successful in destroying the capacitor objectives and damaging the station. Ground Station Zebra - An assault squad of 4 heavies backed by 5 more squads of mixed mech units launched a full scale attack on the WA repair facilities. Defenders were finally able to bring up some heavy tanks, stalling the ESR attack within a whisker of destroying a repair facility.

There were 13 people playing with upwards of 24 mechs per side and the game took a little over 2.5 hours. Everyone enjoyed themselves.






Thursday, July 13, 2017

Mini Mech - Southern Front! Historicon 2017 Scenario

Western Alliance forces were considerably reduced during the last counterattack. Mech units from the southern front were relocated, leaving only a few companies of mechs and some conventional forces to defend. Eastern Socialist Republic forces will try to take advantage of the WA weakness.

This scenario will use mech and conventional forces. See the latest version of the rules for conventional force stats.

SOUTHERN FRONT – Scenario Rules

UNIT ARMOR RANGE DAMAGE MOVE
Infantry
2
2/(1**)
1/(2**)
1/3(no shoot)
SP Artillery
2
14
3
3
Tanks
4
8
2
3
Heavy Tanks
6
10
4
2

Infantry Rules:
Move during the Light Mech phase and are +1 to hit.
Infantry do 2 damage for any adjacent successful attack. **
If Infantry move 3 they do not shoot. Can move/jump over water/obstacles.
Infantry can enter a building area.

SP Artillery Rules:
Move during Medium Mech phase.
Does not need line of site to shoot at a target.
Cannot shoot at targets under half range.

Tank Rules:
Move during Medium Mech phase.

Heavy Tank Rules:

Move during Heavy Mech phase.

Sneak Peak
Here's a sneak peak at one of the Super Heavy Tanks that the Western Alliance will be using to defend their southern border. Thanks Jon at GZG and Germy for the mash-up of gzg parts.





Jon at Ground Zero Games was awesome and sent a huge bag of 6mm walkers and vehicles for the prize packs. I cannot thank him enough!


Tuesday, February 28, 2017

Mini Mech - Historicon 2017

The Southern Front!

Western Alliance forces were considerably reduced during the last counterattack. Mech units from the southern front were relocated, leaving only a few companies of mechs and some conventional forces to defend. Eastern Socialist Republic forces will try to take advantage of the WA weakness. Mini mech is a fun, fast paced, set of rules designed for simulated combat between companies of tiny mechs and combat walkers.

This scenario will use mech and conventional forces. See the latest version of the rules for conventional force stats.

Click here for Mini Mech v1.4 rules


Monday, September 19, 2016

Mini Mech - Fall in! 2016

Notice! - I will be running this scenario at Fall in! 2016

Hold The Line!

Saturday - (5-9) PM, 4 Hours, 8 Players

Sponsored by: Ground Zero Games
Period: SciFi, Scale: 6mm, Rules: Mini Mech

Eastern Socialist Republic forces launch a massive counterattack, after the bold sneak attack, and withdrawal, by Western Alliance forces. The ESR has decided this is the perfect opportunity to test some of their advanced mech technology. Mini mech is a fun, fast paced, set of rules designed for simulated combat between companies of tiny mechs and combat walkers.

Special Scenario Units

(WA) Atmospheric Fighters: Armor 4, Range 8, Damage 4, Fly 20

(WA) Light Mech Missle platform: Armor 3, Range 10, Damage 2 (move as light mech) 


(ESR) Advanced Tech Medium Mech: Armor 5, Range 8, Damage 2 (move as medium mech)
   Special: Missle attack: Range 12, Damage 3 (one use per game)

Conventional Forces Movement

- Air Fighter moves during Light Mech activation

Conventional Forces Combat

- Aircraft are +1 to hit (as a light mech)

Thursday, July 14, 2016

Friday, January 1, 2016