Monday, September 19, 2016

Mini Mech - Fall in! 2016

Notice! - I will be running this scenario at Fall in! 2016

Hold The Line!

Saturday - (TBD) PM, 4 Hours, 8 Players

Sponsored by: Ground Zero Games
Period: SciFi, Scale: 6mm, Rules: Mini Mech

Eastern Socialist Republic forces launch a massive counterattack, after the bold sneak attack, and withdrawal, by Western Alliance forces. The ESR has decided this is the perfect opportunity to test some of their advanced mech technology. Mini mech is a fun, fast paced, set of rules designed for simulated combat between companies of tiny mechs and combat walkers.

Special Scenario Units

(WA) Atmospheric Fighters: Armor 4, Range 8, Damage 4, Fly 20

(WA) Light Mech Missle platform: Armor 3, Range 10, Damage 2 (move as light mech) 


(ESR) Advanced Tech Medium Mech: Armor 5, Range 8, Damage 2 (move as medium mech)
   Special: Missle attack: Range 12, Damage 3 (one use per game)

Conventional Forces Movement

- Air Fighter moves during Light Mech activation

Conventional Forces Combat

- Aircraft are +1 to hit (as a light mech)

Thursday, July 14, 2016

Friday, January 1, 2016

Wednesday, December 9, 2015

The Lancaster Host up for auction.

The Host is up for auction and it's unknown whether Cold Wars will be held there. I'm still planning on running a game of Mini Mech, at Cold Wars, wherever it is held (barring a move too far away).

Wednesday, April 1, 2015

Mini Mech Scenario for Historicon 2015


Scenario for Historicon 2015

This scenario has been submitted to HMGS for Historicon. I'll post updates as they occur.
 

Breakout!

 6mm Sci Fi - Mini Mech rules
Sponsored by GZG
8 people : 3-4 hours

Western Alliance forces managed to do heavy damage to the Eastern Socialist Republic's advanced Mech research facility, but were unable to capture any data. The remnants of the WA assault force must join up with scout and support units and make their way back to safety. ESR patrols have been called in to cut off any retreat.

Special Scenario Units

Atmospheric Fighters: Armor 4, Range 8, Damage 4, Fly 20

Light Mech Missle platform: Armor 3, Range 10, Damage 2 (move as light mech)

Conventional Forces Movement

- Air Fighter moves during Light Mech activation

Conventional Forces Combat

- Aircraft are +1 to hit (as a light mech)

Thursday, January 15, 2015

Wednesday, December 17, 2014

Full Thrust


I finished up the 2 fleets for now. I'm not happy with the Japanese windows, but I'm more interested in playing a game. I'm going to dullcoat them and label the bases. I haven't decided on generic labels or ship names yet.