This scenario will use mech and conventional forces. See the latest version of the rules for conventional force stats.
SOUTHERN FRONT –
Scenario Rules
UNIT | ARMOR | RANGE | DAMAGE | MOVE |
Infantry |
2
|
2/(1**)
|
1/(2**)
|
1/3(no shoot)
|
SP Artillery |
2
|
14
|
3
|
3
|
Tanks |
4
|
8
|
2
|
3
|
Heavy Tanks |
6
|
10
|
4
|
2
|
Infantry
Rules:
Move
during the Light Mech phase and are +1 to hit.
Infantry
do 2 damage for any adjacent successful attack. **
If
Infantry move 3 they do not shoot. Can move/jump over
water/obstacles.
Infantry
can enter a building area.
SP
Artillery Rules:
Move
during Medium Mech phase.
Does
not need line of site to shoot at a target.
Cannot
shoot at targets under half range.
Tank
Rules:
Move
during Medium Mech phase.
Heavy
Tank Rules:
Move
during Heavy Mech phase.
Sneak PeakHere's a sneak peak at one of the Super Heavy Tanks that the Western Alliance will be using to defend their southern border. Thanks Jon at GZG and Germy for the mash-up of gzg parts.
Jon at Ground Zero Games was awesome and sent a huge bag of 6mm walkers and vehicles for the prize packs. I cannot thank him enough!
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