Operation Pooti-Poot!
6mm Sci Fi - Mini Mech rulesSponsored by GZG
8 people : 3-4 hours
Intelligence reports indicate that the Eastern Socialist Republic has developed advanced Mech technology. Western Alliance advance forces must make a ground assault to capture the spaceport at Putislovstok. Tech extraction teams will then land and be escorted to the facility to gather any data, then withdraw. This will be a highly coordinated assault. The spaceport must be held while the extraction teams are on site. Escort of the extraction teams will also be necessary. Opposition forces are scattered but can be reinforced quickly. Expect a security force at the research facility and security patrols in and around the spaceport.
Special Scenario Units:
Infantry Drop ship: Armor 5, Range 6, Damage 3, Fly 15, Cargo 2 ( I decided to use 3 small drop ships, holding 2 infantry bases each, to hopefully ensure that some of the extraction teams will survive.)
Infantry Extraction Teams: Armor 2, Range 3, Damage 1, Walk 1 (and shoot), Run 3 (no shooting), No Jump
Conventional Forces Movement:
- Infantry Drop Ship moves during Light Mech activation.
- Infantry Extraction Teams move during the Medium Mech activation.
Conventional Forces Combat:
- Infantry are +1 to hit (as a light mech)
- Infantry will do 2 damage to any mech they successfully attack while adjacent
- Aircraft are +1 to hit (as a light mech)
Have you tested these rules and developed more the conventional forces rules?
ReplyDeleteYes. Check out the updated conventional rules.
DeleteI have used the conventional forces for play testing and for scenarios at conventions.
ReplyDeleteThey seem to work well at this point.
Thanks!
ReplyDeleteMotivated by your ideas, I have painted some mechs, for my very own sci fi universe.
http://slormwargames.blogspot.com.es/2015/01/mechs-get-ready.html