Monday, October 8, 2012

Mini Mech Rules

Here, you will find the latest version of the Mini Mech rules.

Mini Mech v1.3 Rules

Quick Reference Sheet

Changes from v1.2 to v1.3
- Initiative has been changed to alternating mech classes, lights first.
- "Too Hot" rolls for running and/or jumping AND shooting will occur after
- "Too Hot" checks adjusted for less malfunctions
- Shut down malfunction changed
- Malfunction Check table changed.
- Physical combat has been changed, no damage to successful attackers


  1. Thanks for the rules, will give them a try ,althoug I probably won't use hexes for movement.

  2. Let me know how it works out. Take some pics too. :)