Monday, November 26, 2012
The French Army
Finished up the Cuirassiers bases, completing the the last unit of troops for the French army. I still have a Prussian army to begin, but halfway is better than nothing!
In all it's glory! I'm still going to flock and dull-coat, but for the time being they will stay like this.
Monday, November 19, 2012
Cuirassiers
I'm so close to finishing up the French! I decided to paint up a base of cuirassiers this weekend so I can move on to the Prussians and finally get around to playing some games. Only 3 more stands to go!
A Quar battle
My friend and I played our first game of SoA this weekend. We just did a quick meeting engagement to run through the mechanics. We had a blast! Those Royalist Harlecs are brutal! I need to paint up some more ryflers with Rishi to help with long range fire! I'll have to make up some quar-like terrain and fill out the mini list to 2 full squads each, but I think we'll have a lot of fun out of the Quar and SoA.
Friday, November 16, 2012
Monday, November 12, 2012
Quar!
I have started working on my 15mm Quar. I've had the crusaders for quite a while now, and seeing Zombiesmith at Fall In was the last little push needed to get going on some of these guys. The first pic is of the new Royalist ryflers that have been recently released. Looking forward to seeing some HMGs and HSGs.
Monday, November 5, 2012
Mini Mech at Fall in
A view of the city before the carnage
Close up
I'm shooting at that one!
Death and Glory!
The carnage
It was a very good gaming weekend. I was disappointed by the lack players who signed up for the game, but there were plenty of compliments about the board and the games we got in were a blast. Hopefully folks will catch on and see that it is a fun and fast little game. I'll keep running games and see what happens. I picked up a few things to start adding conventional troops to Mini Mech.
Thursday, October 25, 2012
Mini Mech Hex Mat Finished
The 4 main tiles are finished. I'll draw hexes on the other 2 at a later date. The water tiles fit well. Luckily there wasn't a lot of warping. I need to mark the seams so I can put it back together. I'll be making more buildings this weekend. Hopefully the weather will let me prime them. I also want to make some more water tiles, some more railway strips and a few more bridges. I'm also going to try using sewing pins to keep the water and rail tiles from moving.
Tuesday, October 23, 2012
Mini Mech Hex Mat
I decided to use 4 - 2'x2' interlocking foam tiles for the game mat after seeing how easy it is for felt to move around. This should also help with any table seams. It's going well so far. I have 2 more tiles that I can eventually add on for a MEGA 4'x6' city.
Monday, October 15, 2012
Mini Mech flaming wreckage markers
Mechs do not last very long in Minimech, at least with the bold players who have helped play-test it to this point. The table is always littered with wrecks after a game. Rather than use cotton or polyfill to denote a blown-up mech, I wanted to make a bunch of flaming wreckage markers. Here is the first batch in progress. I'm going to paint the bases the street grey.
Monday, October 8, 2012
Mini Mech Rules
Here, you will find the latest version of the Mini Mech rules.
Mini Mech v1.3 Rules
Quick Reference Sheet
Changes from v1.2 to v1.3
- Initiative has been changed to alternating mech classes, lights first.
- "Too Hot" rolls for running and/or jumping AND shooting will occur after
- "Too Hot" checks adjusted for less malfunctions
- Shut down malfunction changed
- Malfunction Check table changed.
- Physical combat has been changed, no damage to successful attackers
Mini Mech v1.3 Rules
Quick Reference Sheet
Changes from v1.2 to v1.3
- Initiative has been changed to alternating mech classes, lights first.
- "Too Hot" rolls for running and/or jumping AND shooting will occur after
- "Too Hot" checks adjusted for less malfunctions
- Shut down malfunction changed
- Malfunction Check table changed.
- Physical combat has been changed, no damage to successful attackers
Friday, September 14, 2012
ECW - Cuirassiers!
The Lobsters are done! Now I need to get a bunch of foot regiments going. I'm also looking forward to working on some dragoon bases.
Here's an overall pic of what I have completed painting so far. I need some better lighting for bigger pics.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Tuesday, September 4, 2012
ECW - Commander
Commander base is done. I tried to do a head swap with the coronet. It doesn't look too bad, but getting the banner staff to look straight didn't work out quite right.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Friday, August 31, 2012
ECW Blue Foot
Another regiment of foot is ready for the field. (almost.. grass and dullcoat) I said "screw it!" and used the firing/loading poses that I had primed up for the shot. I'd prefer marching shot to go along with marching pike, but Pen doesn't have that pose, "yet." :) We'll see how the advancing musket and dragoon on foot poses look for a unit. I still have 3 more regiments like this to make, as well as some commanded shot. I only have Lobsters and Dragoons left for horse.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Mini Mech Types 2
Another faction of mechs to battle in the concrete jungle. These are Germy's 2mm sci fi walkers from GZG.
Mini Mech Types 1
Labels:
2mm sci fi,
6mm combat walkers,
6mm Sci Fi,
GZG,
Mini Mech
Monday, August 27, 2012
ECW - More Horse
Here is another regiment of horse! I decided to use the Lobsterhead commander and the bugler pose for the command base. Now for more foot!
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Friday, August 24, 2012
ECW Progress
I've started another foot regiment, but I'm going to wait for the marching musket packs to arrive. I think marching pike should have marching shot. The next unit of horse is just about half way done, although I'm still trying to decide what to do for the command base.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Friday, August 17, 2012
Wednesday, August 15, 2012
More ECW
The Roundhead BG is done! The cannon are done and I don't need any more for the starter army list. Regiment of foot #2 is next.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Monday, August 6, 2012
Thursday, August 2, 2012
Wednesday, July 25, 2012
Pike
Finally managed to get some paint on these minis. I'm pretty happy with them, considering how fast I went.
Labels:
10mm,
ECW,
English Civil War,
Pendraken,
Renaissance,
TYW
Historicon 2012 - Minimech
Here are some pics of another round of play testing for Minimech. Overall, it went well, with only a few glitches in initiative mechanics and LOS. I'll be fixing those shortly. Everyone seemed to enjoy playing.
Monday, July 23, 2012
Historicon 2012 - ACW
The Battle of Fredericksburg - This is a view from the confederate right flank, looking out across at Meade's advance towards Prospect Hill.
Here's the view from Meade's position looking up at the heights of Prospect Hill.
Here are some more pics:
Friday, July 6, 2012
Mini Mech Types 1
AT-71 Hound Dog Infantry Walker (GZG DSM-139) and
AT-71B Hound Dog Support Walker (GZG DSM-140) (2 poses each)
Pkz VII STURMKAMPFER Infantry Walker (GZG DSM-143) and
K56 FAT BOY Infantry Walker (GZG DSM-142) (2 poses each)
VBP-2 TORTOISE Infantry Walker (GZG DSM-141) (2 poses) and
Talon Light Attack Combat Walker (GZG DF-W02) (1 pose) and
Stalker Light Scout Combat Walker (GZG DF-W01) (1 pose)
Robot Legion Velon Skirmishers (OG 15ALN-117) (multiple poses) and
Mechwarrior Clicks Kanazuchi Battle Armor (1 pose)
NSL Power Armor Pack (GZG DSM-129) (old pack with the infantry stands included, 4 of 8 bases)
Mini Mech Types 2
Thursday, July 5, 2012
Minimech test
I'd like to add conventional troops to the mix at some point and when I ran across a half-forgotten pack of GZG's NSL Powered Armor Infantry, I figured I'd give it a try and see how it works. Here's a size comparison shot.
More Minimech!
Had another chance to play-test the Minimech rules over the weekend. Got really good feedback and made some changes to the rules that will make it more fun. Some more play-testing and a friendly game at H-con and this thing should be ready to run at Fall in.
Subscribe to:
Posts (Atom)