Monday, October 31, 2011

Cedar Mountain at Fall In 2012

The Left Flank. Garnett and the Virginians going up against the 10th Maine.

The 10th Maine moving in.

Stonewall holding the stone wall.

The Union assault on the stone wall. Their artillery pulverized our own.

These are pics from our 10mm ACW game at Fall In. Brad came up with a great scenario based on the Cedar Mountain battle.

Wednesday, October 26, 2011

CSA Infantry Command

Here are a couple more Confederate command bases for a 10mm ACW Mr Lincoln's War game our gaming group is going to play at Fall In. I'll have to add a few pics of all my regiments later.

Monday, October 24, 2011

6mm French Artillery

I finished up 4 foot artillery bases. they went surprisingly quick considering all the little gaps and spaces. I assembled the cannon and glued it to the base, primed it, painted it, then used pumice just around the cannon. I left as much room as possible for gluing down the crew. I painted the crews on sticks first, them glued them to the bases, then pumiced the rest of the base. I think it would have been much harder to pumice the base with everything glued at once.

Tuesday, October 18, 2011

6mm French infantry

Here are the 5 bases, ready for flocking. They came out pretty good. One issue that I need to work on is the gapping that occurs within the ranking, where all the strips of infantry come in contact. Perhaps using more glue and then dropping sand will help cover the gaps. I've started prepping sticks of cavalry and artillery crews.
I'm really looking forward to playing some Napoleonics again.

Friday, October 14, 2011

6mm French infantry

I lost interest in these 6mm french for a bit. Too much other shiny space men stuff was holding my interest. I'll continue to jump back and forth between projects, but I definitely want to keep some forward progress going on these guys.

Mini Mech Play-test

Here are a few pics from the first play-testing of Mini Mech, a set of house rules for 6mm combat walkers in urban terrain. The rules seemed to work out well. There is plenty of mech flavor, without all the tracking and remembering. Still need to tweak some things, but it should work well.