15mm Star Wars skirmish in Mos Vegas
Had a great time at Historicon. The game ran fairly well. There will be a few minor tweaks and additions to add more heroic feel and help characters survive. FUBAR 4th edition rules were used for the skirmish combat. A set of speeder bike racing rules are being developed after some playtesting at the Con. Hope you all enjoy.
Skirmish game for up to 10 people. Board will be 4x6 and contain desert buildings and spaceport bays. Each faction will start at a specified location and attempt to complete their main objective. Victory points will be awarded for completing primary, secondary, and bonus objectives. Some modified values, but based on Fubar 4th edition core rules.
Each character in the faction group will have a special ability with limited use.
Player Factions:
Alliance
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Duke Starrunner | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Fan Yolo | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Fleet Trooper | Veteran | 3+ | 4+ | 3+ | 6+ | Blast Rifle |
Special: Duke Starrunner gets 2 attacks in close combat. Each turn can use Force to deflect 2 shots, one of which can be deflected back at the shooter. |
Special: Fan Yolo can heroically dodge 2 shots each turn |
Young Jedi and 5 fleet troopers - Alliance 1: retrieve the droid with the plans and return to bay 1 Secondary: sabotage the imperial ship in bay 3. Animosity: Empire Fan Yolo and 5 fleet troopers - Alliance 2: get and escort the spy to the spaceport bay 1 Secondary: sabotage the imperial ship in bay 3, Animosity: Empire |
Empire
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Narf Tator | Elite | 2+ | 4+ | 4+ | 5+ | Blaster |
Mof Elvis | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Stormtrooper | Veteran | 3+ | 4+ | 3+ | 4+ | Blast Rifle |
Deathtrooper | Elite | 2+ | 4+ | 4+ | 4+ | Blast Rifle |
Special: Narf Tator gets 3 attacks in close combat. Each turn can use Force to deflect 3 shots, one of which can be deflected back at the shooter. |
Special: Mof Elvis defiantly avoids 2 shots each turn |
Narf Tator and 5 stormtroopers - Empire 1: find and capture the spy and return to ship bay 3 Secondary: retrieve droid with plans and return to ship. Animosity: Alliance
Mof Elvis and 5 stormtroopers - Empire 2: retrieve droid with plans and return to bay 3 Secondary: capture spy and return to ship. Animosity: Alliance |
Syndicate
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Guwan Pen | Veteran | 3+ | 4+ | 3+ | 6+ | Blaster |
Straz Dooke | Veteran | 3+ | 4+ | 3+ | 6+ | Blaster |
Enforcer | Seasoned | 4+ | 5+ | 2+ | 6+ | Blast Rifle |
Special: Guwan Pen can avoid 1 shot per turn by ducking behind his enforcers. |
Special: Straz Dooke can call one sniped shot each turn, within 18” LOS of his position. Cover still applies to target. |
Guwan Pen and 5 enforcers - Syndicate 1: deliver goods to agent 1 and return to Bay 2 Secondary: bomb Cantina, steal revealed droid, capture revealed spy. Animosity: Warlord, Security
Straz Dooke and 5 enforcers - Syndicate 2: deliver goods to agent 2 and return to Bay 2 Secondary: bomb Cantina, steal revealed droid, capture revealed spy. Animosity: Warlord, Security |
Warlord
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Bubba Pheet | Elite | 2+ | 4+ | 4+ | 4+ | Blast Rifle |
Hired Gun | Seasoned | 4+ | 5+ | 2+ | 6+ | Blaster |
Special: Bubba Pheet gets 1 RPG shot from jetpack, one 1 flamethrower shot from gauntlet, and 1 double move (jetpack jump - counts as single action) during the game. |
Bubba Pheet and 5 hired guns - Warlord 1: Steal cargo from Bay 2 and return to cantina Secondary: shoot Syndicate, steal revealed spy, steal revealed droids. Animosity: Syndicate, Security |
Corrupt LE Officers
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Sergeant | Veteran | 3+ | 4+ | 3+ | 4+ | Assault Blast Rifle |
Officer | Seasoned | 4+ | 5+ | 2+ | 4+ | Blaster |
Sergeant Fredd and 5 Officers - Warlord 2: Raid the the syndicate stash house and return the goods to the cantina Secondary: shoot Syndicate, steal revealed spy, steal revealed droids. Animosity: Syndicate, Security |
Scavengers
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Jawa | Seasoned | 4+ | 5+ | 2+ | 6+ | Ion Gun |
Special: UTINI! Jawas are small and hard to hit. Add +1 to Expertise when trying to shoot them. Always more Jawas - If any become casualties, add more minis at the end of the round to bring your total to 6. 3 or more new jawas start back at the crawler. |
6 jawas - Scavengers 1: steal as many droids as possible and return to crawler Secondary: steal any skimmers. Bonus: steal anything bay 2. Animosity: Anyone who shoots at them. |
Security
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Guard | Seasoned | 4+ | 5+ | 2+ | 4+ | Stun Gun |
Special: Always more guards. If any become casualties, add new minis at the end of the round to bring your total to 6. |
6 security guards - Security 2: stun any enforcer, hired gun, or Jawas (with droids/skimmers) and bring to jail Secondary: shoot scavenger with droid or skimmer. Animosity: Warlord, Syndicate, Jawas |
Weapon | Range | Fire Points |
Blaster | 10” | 1 FP |
Blast Rifle | 18” | 2 FP |
Assault Blast rifle | 12” | 3 FP |
Ion Gun | 8” | 1 FP, suppresses 4+ Armor on hit, cannot cause a casualty. |
StunGun | 8” | 1 FP, Stunned for 1 turn, HtH can capture while stunned |
RPG | 20” | 3 FP |
Flamethrower | 8” | 4 FP |
Victory Points
Objective | Points |
Primary (Jawas need 2 & 2 to complete) | 10 |
Secondary steals | 5 |
Secondary casualties | 1 |
Activation:
Going to try team activation to move things along. Teams will be: Alliance, Empire, Syndicate, Warlord/Jawas, Security. A player from each team will choose a number token out of a bag for order of activation.
Droid Search:
12 droids will be divided and placed among the droid workshops. Workshop and droid will be determined by the GM. Players must successfully roll an Expertise to see if a droid has the plans. Once found, the droid will move with the player’s unit..
Spy Search:
Players searching for the spy will be given a location of the area that the building with the spy is in. Players must successfully roll an Expertise to search the building by having a mini adjacent. Once found, the spy will move with the unit.
Stealing droids and skimmers:
A jawa miniature must successfully roll an Expertise to: stun a droid and apply a restraining bolt OR hotwire a skimmer. Player can attempt an activation next round, after a failure. Only 1 droid and 1 skimmer can be returned to the crawler at a time.
Capturing and Jailing:
Security guards may capture and jail adversaries by a successful Expertise once they are adjacent to another mini that has been marked as a suppression. Guards cannot capture an adversary if there are active enemies within 3” of the suppressed mini.