A Western Alliance cargo ship is coming into the port of Edmundburgh, to deliver supplies. Eastern Socialist Republic forces must attempt a hit-and-run attack to make off with mech technology that they desperately need.
Western Alliance: Vast amounts of cargo come through the port daily. Standard patrols of the facility are in effect. Reserve units are on standby. Defend the port against any ESR units.
ESR: Intelligence division has determined which ships have the needed technology. Where the ship will dock hasn’t been determined yet. Drop ships with tech troops are ready to collect objective tech, once the location has been determined. Draw off the local patrols and give the dropships time to get in.
Special Scenario Units:
Aero Fighter: Armor 2, Range 10, Damage 3, Fly 15
Infantry Drop ship: Armor 5, Range 6, Damage 1, Fly 10, Cargo 2 ( I decided to use 3 small drop ships, holding 2 infantry bases each, to hopefully ensure that some of the extraction teams will survive. Drop ship must land for infantry to embark/disembark.)
Infantry Extraction Teams: Armor 2, Range 3, Damage 1, Walk 1 (and shoot), Run 3 (no shooting), No Jump
Conventional Forces Movement:
- Aero Fighter moves during Light Mech activation
- Infantry Drop Ship moves during Medium Mech activation.
- Infantry Extraction Teams move during the Heavy Mech activation.
Conventional Forces Combat:
- Infantry are +1 to hit (as a light mech)
- Infantry will do 2 damage to any mech they successfully attack while adjacent
- Aircraft are +1 to hit while flying (as a light mech)