Thursday, February 23, 2023
Monday, July 25, 2022
What Happens in Mos Vegas - Historicon 2022
15mm Star Wars skirmish in Mos Vegas
Alliance
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Duke Starrunner | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Fan Yolo | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Fleet Trooper | Veteran | 3+ | 4+ | 3+ | 6+ | Blast Rifle |
Special: Duke Starrunner gets 2 attacks in close combat. Each turn can use Force to deflect 2 shots, one of which can be deflected back at the shooter. |
Special: Fan Yolo can heroically dodge 2 shots each turn |
Young Jedi and 5 fleet troopers - Alliance 1: retrieve the droid with the plans and return to bay 1
Fan Yolo and 5 fleet troopers - Alliance 2: get and escort the spy to the spaceport bay 1 Secondary: sabotage the imperial ship in bay 3, Animosity: Empire |
Empire
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Narf Tator | Elite | 2+ | 4+ | 4+ | 5+ | Blaster |
Mof Elvis | Elite | 2+ | 4+ | 4+ | 6+ | Blaster |
Stormtrooper | Veteran | 3+ | 4+ | 3+ | 4+ | Blast Rifle |
Deathtrooper | Elite | 2+ | 4+ | 4+ | 4+ | Blast Rifle |
Special: Narf Tator gets 3 attacks in close combat. Each turn can use Force to deflect 3 shots, one of which can be deflected back at the shooter. |
Special: Mof Elvis defiantly avoids 2 shots each turn |
Narf Tator and 5 stormtroopers - Empire 1: find and capture the spy and return to ship bay 3 Secondary: retrieve droid with plans and return to ship. Animosity: Alliance Mof Elvis and 5 stormtroopers - Empire 2: retrieve droid with plans and return to bay 3 Secondary: capture spy and return to ship. Animosity: Alliance |
Syndicate
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Guwan Pen | Veteran | 3+ | 4+ | 3+ | 6+ | Blaster |
Straz Dooke | Veteran | 3+ | 4+ | 3+ | 6+ | Blaster |
Enforcer | Seasoned | 4+ | 5+ | 2+ | 6+ | Blast Rifle |
Special: Guwan Pen can avoid 1 shot per turn by ducking behind his enforcers. |
Special: Straz Dooke can call one sniped shot each turn, within 18” LOS of his position. Cover still applies to target. |
Guwan Pen and 5 enforcers - Syndicate 1: deliver goods to agent 1 and return to Bay 2 Secondary: bomb Cantina, steal revealed droid, capture revealed spy. Animosity: Warlord, Security Straz Dooke and 5 enforcers - Syndicate 2: deliver goods to agent 2 and return to Bay 2 Secondary: bomb Cantina, steal revealed droid, capture revealed spy. Animosity: Warlord, Security |
Warlord
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Bubba Pheet | Elite | 2+ | 4+ | 4+ | 4+ | Blast Rifle |
Hired Gun | Seasoned | 4+ | 5+ | 2+ | 6+ | Blaster |
Special: Bubba Pheet gets 1 RPG shot from jetpack, one 1 flamethrower shot from gauntlet, and 1 double move (jetpack jump - counts as single action) during the game. |
Bubba Pheet and 5 hired guns - Warlord 1: Steal cargo from Bay 2 and return to cantina Secondary: shoot Syndicate, steal revealed spy, steal revealed droids. Animosity: Syndicate, Security |
Corrupt LE Officers
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Sergeant | Veteran | 3+ | 4+ | 3+ | 4+ | Assault Blast Rifle |
Officer | Seasoned | 4+ | 5+ | 2+ | 4+ | Blaster |
Sergeant Fredd and 5 Officers - Warlord 2: Raid the the syndicate stash house and return the goods to the cantina Secondary: shoot Syndicate, steal revealed spy, steal revealed droids. Animosity: Syndicate, Security |
Scavengers
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Jawa | Seasoned | 4+ | 5+ | 2+ | 6+ | Ion Gun |
Special: UTINI! Jawas are small and hard to hit. Add +1 to Expertise when trying to shoot them. |
6 jawas - Scavengers 1: steal as many droids as possible and return to crawler Secondary: steal any skimmers. Bonus: steal anything bay 2. Animosity: Anyone who shoots at them. |
Security
Unit | Level | Activation | Expertise | Suppression | Armor | Weapon |
Guard | Seasoned | 4+ | 5+ | 2+ | 4+ | Stun Gun |
Special: Always more guards. If any become casualties, add new minis at the end of the round to bring your total to 6. |
6 security guards - Security 2: stun any enforcer, hired gun, or Jawas (with droids/skimmers) and bring to jail Secondary: shoot scavenger with droid or skimmer. Animosity: Warlord, Syndicate, Jawas |
Weapon | Range | Fire Points |
Blaster | 10” | 1 FP |
Blast Rifle | 18” | 2 FP |
Assault Blast rifle | 12” | 3 FP |
Ion Gun | 8” | 1 FP, suppresses 4+ Armor on hit, cannot cause a casualty. |
StunGun | 8” | 1 FP, Stunned for 1 turn, HtH can capture while stunned |
RPG | 20” | 3 FP |
Flamethrower | 8” | 4 FP |
Victory Points
Objective | Points |
Primary (Jawas need 2 & 2 to complete) | 10 |
Secondary steals | 5 |
Secondary casualties | 1 |
Activation:
Going to try team activation to move things along. Teams will be: Alliance, Empire, Syndicate, Warlord/Jawas, Security. A player from each team will choose a number token out of a bag for order of activation.
Droid Search:
12 droids will be divided and placed among the droid workshops. Workshop and droid will be determined by the GM. Players must successfully roll an Expertise to see if a droid has the plans. Once found, the droid will move with the player’s unit..
Spy Search:
Players searching for the spy will be given a location of the area that the building with the spy is in. Players must successfully roll an Expertise to search the building by having a mini adjacent. Once found, the spy will move with the unit.
Stealing droids and skimmers:
A jawa miniature must successfully roll an Expertise to: stun a droid and apply a restraining bolt OR hotwire a skimmer. Player can attempt an activation next round, after a failure. Only 1 droid and 1 skimmer can be returned to the crawler at a time.
Capturing and Jailing:
Security guards may capture and jail adversaries by a successful Expertise once they are adjacent to another mini that has been marked as a suppression. Guards cannot capture an adversary if there are active enemies within 3” of the suppressed mini.





















