15mm Star Wars skirmish in Mos Vegas
Corrupt LE Officers
Going to try team activation to move things along. Teams will be: Alliance, Empire, Syndicate, Warlord/Jawas, Security. A player from each team will choose a number token out of a bag for order of activation.
12 droids will be divided and placed among the droid workshops. Workshop and droid will be determined by the GM. Players must successfully roll an Expertise to see if a droid has the plans. Once found, the droid will move with the player’s unit..
Players searching for the spy will be given a location of the area that the building with the spy is in. Players must successfully roll an Expertise to search the building by having a mini adjacent. Once found, the spy will move with the unit.
Stealing droids and skimmers:
A jawa miniature must successfully roll an Expertise to: stun a droid and apply a restraining bolt OR hotwire a skimmer. Player can attempt an activation next round, after a failure. Only 1 droid and 1 skimmer can be returned to the crawler at a time.
Capturing and Jailing:
Security guards may capture and jail adversaries by a successful Expertise once they are adjacent to another mini that has been marked as a suppression. Guards cannot capture an adversary if there are active enemies within 3” of the suppressed mini.