Tuesday, September 28, 2021

Thursday, March 11, 2021

Tuesday, December 10, 2019

Postponed - A Clash of Demons - CosCon 2020

Due to the coronavirus chaos, I'm going to withdraw this game and run it at a later con. I am also developing another scenario using more of the city-killer mechs, so I may do a double-header next time. Best to take precautions now.

The city of New Amsternik has been registering seismic activity for the past 2 weeks. It's a steady rhythm, as if something incredibly large is slowly walking. The tremors are getting more violent, as the pace stays the same. Scouting units have encountered a screen of ESR forces that is virtually impenetrable. Too many air units have been lost, without any reports, and satellites are knocked out as quickly as they can be sent up. Something big is approaching.

Western Alliance forces are in a panic. Their defense tech scientists have been working feverishly to build mechs that can withstand the assault of the Eastern Socialist Republic. They must complete the testing and outfitting of their super-heavy mech designs if there's any way they can stop the ESR from taking more territory. This is a vital supply point for the WA.

ESR military commanders are confident that the new "City-Killer" configuration of their ultra-heavy mech technology will be a complete success. New Amsternik is an important supply point for WA forces, and will give the ESR a much-needed foothold to advance further into WA territory.

Mini Mech v1.5 Rules

Scenario Rules:

Weapon Range
Weapon Damage
Walk / Run / Jump
City-Killer Mech
1 hex ea. L/M/H
Ultra-Hvy Mech
2 / 2 / 0
Missle Defense
Heavy Tank

The City-Killer mech is the pride of the ESR. Surely nothing can withstand the magnitude of it's firepower! It can move 1 hex in each of the light/medium/heavy movement phases. It can choose to fire once per turn in any phase.

The WA is desperate. On the defensive for so long, they need to stop the ESR and start pushing them back. WA techs have managed to rapidly assemble some stationary defenses and a few larger mechs. Perhaps in conjunction with the super heavy tanks, it may be enough to stop the ESR demons.

The WA took their best Heavy mech and upgraded it as best they could. The Ultra-Heavy mech has just been up-gunned, up-armored, and given a slightly larger reactor.

WA Missle Defense positions are just hardened buildings with armored missle racks. Each position can fire once per turn, in any of the mech phases, and has enough missles for 6 reloads.

WA heavy tanks played a key roll in stalling the ESR assault at Ground Station Zebra. They have been hurriedly repaired and restocked in preparation for this defensive action.

Wednesday, October 16, 2019

Fall in! 2019

I will be running a post-apocalyptic robot invasion game at Fall in! The game is scheduled for Saturday at 3:00pm, Game #188 and will use the same terrain as Game #187.

Period: Modern, Scale: 30mm,
Rules: Skirmish Ragers/March To War Modified

Survivors search for supplies in town, while avoiding being killed or abducted by Robot invaders. Combination rules of the Skirmish system with the new March To War Beta rules modified for a larger area, mechanics, ease of play and simply having a fun time.

Players play the part of the survivors trying to find supplies and/or the robot invaders searching for abductees and tech from previous visits.

Thursday, January 24, 2019

CosCon 2019 - Mini Mech - Ground Station Zebra!

The Eastern Socialist Republic is staging a daring raid into Western Alliance territory!

Scenario will be affected by the results of the Battletech game (Operation Steel Lion) on Friday night, run by Nick Norante.

"Thirty klicks into Western Alliance territory sits Ground Station Zebra. The jewel of the WA defensive line, GS Zebra was designed to detect any incursions by the aggressive Eastern Socialist Republic. Zebra is bristling with radar, seismic detectors, and cutting edge sensors, however the major threat to any attacking ESR forces is Zebra's Quantum Communications Array. Unjammable, unhackable, instantaneous, Zebra's QCA will give ample warning to WA Forces.
After months of painstaking observation and a little light espionage, the ESR believes they have found a minor but exploitable hole in GS Zebra's coverage. Now planning a general offensive all along the boarder, ESR high command has give the commandos of the elite Xiphos Division the herculean task of disabling Ground Station Zebra before the main attack." - Operation Steel Lion

Scenario forces on both sides will be affected by the casualties of the Battletech game.

If the forward observation post, Ground Station Zebra, is successfully eliminated, ESR forces will gain a deployment advantage. If not, the WA forces will have an early warning and be able to move defensive forces into position.

Results: Operation Steel Lion - ESR was successful in destroying the capacitor objectives and damaging the station. Ground Station Zebra - An assault squad of 4 heavies backed by 5 more squads of mixed mech units launched a full scale attack on the WA repair facilities. Defenders were finally able to bring up some heavy tanks, stalling the ESR attack within a whisker of destroying a repair facility.

There were 13 people playing with upwards of 24 mechs per side and the game took a little over 2.5 hours. Everyone enjoyed themselves.