Wednesday, December 17, 2014
Full Thrust
I finished up the 2 fleets for now. I'm not happy with the Japanese windows, but I'm more interested in playing a game. I'm going to dullcoat them and label the bases. I haven't decided on generic labels or ship names yet.
Monday, December 15, 2014
Friday, November 21, 2014
AIW T-54
Here's a pic of a finished tank with the black-lining technique. I did some with the lining and some without.
Wednesday, October 1, 2014
Middle East buildings
Here are some laser cut Gamecraft buildings for 15mm moderns and such. I'll probably use them for a variety of 15mm games. I'm still in the gluing and filling stage.
Wednesday, June 18, 2014
The UAR T-55s for FOW AIW
2 tank platoons of 6 T-55s each and a command tank. Just need to finish up a small scout company and I can get them primed.
Wednesday, April 16, 2014
Mini Mech scenario for Historicon 2014
I've received confirmation of my Mini Mech game, scheduled for Saturday at 9am. Here is the description of the scenario, along with the extra rules for the Extraction Team bases. I'll add more info/make changes as play testing occurs.
Sponsored by GZG
8 people : 3-4 hours
Intelligence reports indicate that the Eastern Socialist Republic has developed advanced Mech technology. Western Alliance advance forces must make a ground assault to capture the spaceport at Putislovstok. Tech extraction teams will then land and be escorted to the facility to gather any data, then withdraw. This will be a highly coordinated assault. The spaceport must be held while the extraction teams are on site. Escort of the extraction teams will also be necessary. Opposition forces are scattered but can be reinforced quickly. Expect a security force at the research facility and security patrols in and around the spaceport.
Special Scenario Units:
Infantry Drop ship: Armor 5, Range 6, Damage 3, Fly 15, Cargo 2 ( I decided to use 3 small drop ships, holding 2 infantry bases each, to hopefully ensure that some of the extraction teams will survive.)
Infantry Extraction Teams: Armor 2, Range 3, Damage 1, Walk 1 (and shoot), Run 3 (no shooting), No Jump
Conventional Forces Movement:
- Infantry Drop Ship moves during Light Mech activation.
- Infantry Extraction Teams move during the Medium Mech activation.
- Infantry are +1 to hit (as a light mech)
Operation Pooti-Poot!
6mm Sci Fi - Mini Mech rulesSponsored by GZG
8 people : 3-4 hours
Intelligence reports indicate that the Eastern Socialist Republic has developed advanced Mech technology. Western Alliance advance forces must make a ground assault to capture the spaceport at Putislovstok. Tech extraction teams will then land and be escorted to the facility to gather any data, then withdraw. This will be a highly coordinated assault. The spaceport must be held while the extraction teams are on site. Escort of the extraction teams will also be necessary. Opposition forces are scattered but can be reinforced quickly. Expect a security force at the research facility and security patrols in and around the spaceport.
Special Scenario Units:
Infantry Drop ship: Armor 5, Range 6, Damage 3, Fly 15, Cargo 2 ( I decided to use 3 small drop ships, holding 2 infantry bases each, to hopefully ensure that some of the extraction teams will survive.)
Infantry Extraction Teams: Armor 2, Range 3, Damage 1, Walk 1 (and shoot), Run 3 (no shooting), No Jump
Conventional Forces Movement:
- Infantry Drop Ship moves during Light Mech activation.
- Infantry Extraction Teams move during the Medium Mech activation.
Conventional Forces Combat:
- Infantry are +1 to hit (as a light mech)
- Infantry will do 2 damage to any mech they successfully attack while adjacent
- Aircraft are +1 to hit (as a light mech)
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